ICLE+PD-January+2013

Jan. 7 Professional Development




 * Knowledge Taxonomy Verb List **


 * Sample Lesson **


 * Quad D Moments **


 * Socratic Seminar **


 * Bump it Up to Quadrant D PowerPoint **


 * Instructional Strategies and Tools used throughout PD **
 * ** Strategy or Tool ** || ** Purpose ** ||
 * ** 4 corner activity ** || a visual strategy that can be used to assess prior knowledge and check for understanding ||
 * ** Say Something Cards ** || Say Something is a strategy that demonstrates the active role of readers when reading, and it encourages expression of personal response. A say something is also a good comprehension activity. The teacher should initially model a say something with the entire class so that students understand the procedure. The teacher selects a piece of text and divides the passage into sections, or gives students directions about how to divide the passage, or controls the amount to be read by using copies of the text to project on the television through the document camera. Each student receives one copy of the text. The selection can be read silently or aloud (if read aloud, the students take turns reading). Through initial modeling of the strategy, the teacher demonstrates that, after reading a certain predetermined portion of the text, each reader then says something to their partner about what they have read; the other person then responds with another remark about the reading. Readers can comment on what was read, make predictions, describe their visualizations, express concerns or criticisms, make inter-textual connections, ask questions, relate their own experiences, or comment on their partners articulations. The second student then reads the next portion of text, and again each individual says something. After the text has been read in this manner, the teacher can engage the students in a debriefing activity asking them to reflect on the types of comments they made as they read. If students need practice at engaging in one of the strategies that we know active readers employ, the teacher may suggest a particular focus for the say something activity. This strategy can also be used with a video or lecture. ||
 * ** Wall Wisher ** || Wallwisher is an Internet application that allows students to post their thoughts on a common topic using electronic sticky notes on a shared digital wall. Students can type a maximum of 160 characters per electronic sticky note that can incorporate an image, audio or video using the appropriate web address link. Wall wisher can be used:

To allow students to participate in a collaborative conversation.

To brainstorm an idea.

To allow students to access discussions and ideas after lectures.

To provide an interactive area that incorporates text, audio and visual materials.

To assess students’ understandings of a concept formatively.

To enable students’ to summarize their understanding of learning in a limited number of characters.

To make lectures/ workshops interactive through students responding using technology.

To allow teachers to adapt their inputs in response to student feedback.

To make inputs participatory rather than passive.

To allow students to contribute synchronously or asynchronously to the learning conversation. ||